Saturday 24 December 2011

Exploring Early Concepts

1. Exploring tangible interfaces lead to the development of the 'touch cube' concept. The idea is that a user can literally 'touch' a memory, and that you can 'spark' its existence by interacting with a box. It is a subversion of the concept that memories are 'sparked' by objects. The object itself stores various memories. Below is a youtube visualisation of the concept. It was made using stock images from the internet.



2. The concept of being able to create a physical representation of a tangible memory as well as the use of objects to create and reinterpret memories (type 2 and type 4). It is titled 'I'm missing you' and it connects two people together. Person 1 misses person 2, so touches their device and it sends a notication to person 2's device which lights up.

It could also be implemented as a wearable interface.

Below is a storyboarded scenario for the concept.


3. 'I'm sorry i missed you' - identifying where users journeys meet up and allowing them to use this information to plan meetings.

4. 'Music Dating'

a. musically talented users create their own pieces of music to go alongside their dating profiles OR users have their own music created based on physiological input i.e. heartbeat. These are broadcast among other users and it interacts with other users personal music. The idea is that if peoples music sounds good then they will be good together. A downside is that it could be gimmicky and irritating.

b. Emotional dating. Heart rate monitors give users true feelings away. Problems: users may dislike such honesty, and heart rate does not necessarily indicate attraction.

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