Wednesday 21 December 2011

Tangible Interfaces: UID THEORY

Physical object memory & its relation to user interfaced design. Points and images taken from Kate Devlin's UID Lecture slides. Related slides found here http://www.doc.ic.ac.uk/~frk/frank/da/hci/Interaction%20Types%20and%20Paradigms.pdf

Sensor-based interaction where physical ojects i.e. bricks are coupled with digital representations
When a person manipulates the physical object/objects it causes a digital effect to occur i.e. an animation. Digital effects can take place in a number of media and  places or embedded in objects.

A physical exploratory system embedded in objects.

Examples

Chromarium cubes
– when turned over digital animations of color are mixed on an adjacent wall
– faciliates creativity and collaborative exploration


Flow Blocks
– depict changing numbers and lights embedded in the blocks
– vary depending on how they are connected together


Urp
– physical models of buildings moved around on tabletop
– used in combination with tokens for wind and shadows -> digital shadows surrounding them to change over time


Benefits-can be held in both hands and combined and manipulated. Multi person exploration possible & encourages alternative ways of exploring and representing a problem space. People see and understand situations differently-can lead to greater insight, learning and problem-solving than with different kinds of interfaces. Creativity and reflection.

Design issues-how to map between action and effect. What physical aspect to use.

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