Friday 6 April 2012

Methodolody Research: 'Designing Interactions', 'NONOBJECT'

'Music lies in the space between the notes'-CLaude Debussy. Taken from NONOBJECT.
Without absence, could we create presence?
Metholody research has been conducted to apply to this project using 'Designing Interactions' by Bill Moggridge and 'NONOBJECT' by Brano Lukic and Barry M. Katz. They are product/interaction design, product invention and methodology based books in the field of Human-Computer Interaction. They are being read for inspirational and methodology purposes.
Enriching an object with memories is fundamental to this project. On the 'Designing Interaction' DVD and also here online, Durrel Bishop describes the way in which physical objects can be augmented to contain additional information which creates another representation in a virtual environment. This method of enriching an object with information can be done electronically-for example with RFID tags. Durrell Bishop describes the way in which this 'screen' version is just as real as the physical version.
Idea: Two part object-could the key be part of the design? You could enrich another object as part of the design i.e. have a specially designed bracelet that the user wears to 'unlock' the object.
http://www.designinginteractions.com/interviews/PaulBradley Microsoft mouse development. Described the usage of quick and varied prototyping, ensured that all options were explored. Used accuracy tests for pointing and clicking times 'They included a Fitts' tapping task,* a maze, a precision positioning task, and a signature task.' These are quantitative analytical methods to determine the usability of proposed designs, and were highly successful. They can be incorporated easily into the project.

The world of 'NONOBJECT' is around Design Fiction. Design fiction has been utilised earlier on in this project as an ideation method. http://journal.tomaszeman.com/post/4518719324/nonobject-thursday-night-i-heard-award-winning It is something in which designers are unconstrained by limitations of cost, technology and human need.
The book 'NONOBJECT' explores functionalism and whether 'form follows function', as per Louis Sullivans decree. 'Nonobject is an approach to design that begins neither with the product nor with the person using it but the space inbetween. This could mean a context, an environment, even a problem.
A design in 'NONOBJECT' is the 'Rush Dinette Set', and it was 'designed in a rush'.

Rush, a dinette set designed in a hurry
from http://journal.tomaszeman.com/post/4518719324/nonobject-thursday-night-i-heard-award-winning

The designer mentions how he didnt have time to complete the rest of the form, and what is produced is a design fiction.

Design fictions can be extremely useful in exploring design without constraints and what may be possible in the future...

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